We agreed on moving the feature request list to a "tracker issue" to act as our official roadmap. Ok so I spoke with chchwy on the discord server that S … park01 setup for us. You should consider looking at the developer forum and checking the initial roadmap that was glued together from requests of several users back in the day. Now believe it or not I’ve already requested this a long time ago. If we use the group, the only transform data applied to the virtual group would be needed. FYI a single stroke is recognized as a partial shape with fill and outline colors in the vector world, it’s just showing a specific stroke but you can transform it and whatnot.Īnyway such “group” for bitmaps could always reference the same portion of an image in memory and disk and when it’s “broken” or the group state is removed it would then be “painted” back onto the canvas and create the actual image data to save. That makes more sense when using vectors since every “unconnected” thing you draw becomes it’s own object, and thus achieves z-ordering properties. So knowing all of this, we could consider that a potential solution for such problem, even if we have a bitmap layer, is to get some kind of “smart group” construct in Pencil2D that could be created on the active layer either from a whole drawing (frame) or part of it (selection) and live as a sort of “sub layer” in the actual layer, In Harmony you can only motion tween layers which are the objects that hold the drawings (think of it like a transparent folder), so the limitations are pretty much the same as Animate. In this other image you can see a normal frame exposure where there’s only a single drawing (no divider lines) and you can also see the motion tween representation, shown as little black and/or red squares on top of the drawings. Sometimes you can also see them with thumbnails too. The “drawing containers” are represented like semi-transparent rectangles or “cels” which hold any kind of vector or bitmap drawing. This is not any better in Toonboom Harmony though the representation of elements is a bit more clear. Using a single object per single layer would be needed to get consistent results. “Motion tween” can only occur with symbols & “Shape tween” can only happen with “ungrouped” vector shapes. key drawing container (circle shape icon) vs.The classic tweens would only work from one drawing to the next (shown as an arrow), so the important drawings of a motion (“keys”) would need to be duplicated and modified to change the position of the drawing, but the new tweens would take a literal single “drawing” symbol and you would only need to create “diamond keyframes” to record the new position at a specific frame. In Adobe Animate, this is what was kind of done with the new motion tweening. ![]() ![]() Symbols are mainly meant to create an embedded canvas / timeline for complex animation requirements (e.g drawing substitutions like eyes, mouths, hands, etc to speed up workflow), however drawing objects are modifiable in the main timeline / canvas whereas symbols need to enter an editing mode to manipulate layers and frames. To put into into perspective using existing software, when I speak about “drawing groups” it would be a mix between Adobe Animate’s “symbols” and “Drawing Objects”. The only way to really do something like this would be to implement transforms tweening for layers, or even better for “drawing groups”. What I’ll say next is just conceptually what I think could happen, but I don’t know if it’s possible technically. The thing is that changing the content of what the camera sees, constitutes as a different frame wherever you see. ![]() ![]() Well I understand what you mean and why would you ask something like this. Hey, thanks for taking the time to send your comments as always.
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